Produk
Proyek commerce dan mobile dengan alur pengguna serta batasan engineering nyata.
Pengalaman saya mencakup backend dan frontend, QA, serta DevOps. Lihat karya dan buka tautan sumber yang relevan.
Peran, proyek produk, tugas kuliah, dan pembelajaran masing-masing punya tempat sendiri.
Proyek commerce dan mobile dengan alur pengguna serta batasan engineering nyata.
Saya bekerja penuh waktu sebagai Quality Assurance Engineer di Kolosal sejak Juli 2026, setelah sebelumnya paruh waktu di sana sejak Januari 2026. Sebelum itu, saya bekerja sebagai DevOps Engineer di NGOPER dari Januari sampai April 2026.
Pembelajaran dan eksperimen sistem, termasuk studi AI/LLM serta tooling container. Tugas kuliah ada di halaman proyek.
1st Place, Public Category - FlutterFlow Champions League (FFCL)
FlutterFlow Developer Group Surabaya · Jul 2026
Proyek lomba (Juara 1, FFCL)
A QR-based maintenance platform for facility reporting, technician assignment, repair tracking, and verified issue resolution. Built with FlutterFlow and Supabase, with structured ticketing and photo-based repair verification. Won 1st place in the public category of the FlutterFlow Champions League.
Proyek profesional
An end-to-end commerce platform for MSMEs with merchant tools and storefront experiences. Stack includes Supabase, Flutter, Next.js/React, and AI-assisted business workflows.
Proyek tim kuliah
A collaborative university web-service project for fitness-related APIs. The TypeScript/Node.js service covers gym locations through Google Maps, fitness-news scraping, authentication with email verification, and Swagger documentation.
Proyek kuliah
A full-stack financial-planning project with a Node.js/Express/TypeScript backend and Android clients, including Jetpack Compose. The public README covers authentication, wallets, transactions, receipt OCR, Supabase, and automated tests.
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